![]() ![]() Nents than white permanents, transform Mister Your control, if you control more black perma. I made a bunch of character images in the Heromachine character design tool and later made some cards based on those. Try not to start a challenge if you cant complete it. Female warriors serving an evil Empress and rebels opposing them. Running over a day or two, or extending for a week or so is perfectly fine, but you need to keep in mind that people put a lot of effort into making cards and when a Challenge gets abandoned it leaves people wondering why they went to so much effort for nothing. Landfall - When a land enters play under your control, target creature cannot block until end of turn.Īll In - As long as you control no untapped lands, you may play an additional land on each of your turns. This item is a reward for the quest 95 Carnimíriës Seed. MTG Cardsmith is an online card generator for creative Magic: The Gathering players to easily create and share custom cards and concepts. When Lady Tiger enters play, it gains +2/+2 until end of turn.Īll In - 0: Return Lady Tiger to your hand. Legendary Planeswalker - The Empress Mythic Rare Activate this only if you control no untapped lands. +2: Scry X, where X is the number of colors among other permanents you control. Welcome back folks, it’s been far too long.Create a 2/2 white Knight creature token with Vigilance for each of that card's colors. As always I’m East2West, and this is Coast to Coast Casual. Before getting into this month’s article I want to quickly discuss a small change to CCC.įor most of CCC’s time it’s sort of been my place to write about whatever MTG thing caught my fancy that month, but I’d like to give it a more consistent tone starting from here forward. I want to focus more on the design aspects of Magic, concepts and ideas that will help us all in our journey to create the best Magic cards we can. I’ll still write the occasional lore or general topic article, but CCC will mainly now be about design. I hope you’ll all stick with us through that change. This month I want to discuss two of the subtler parts of Magic design that highlight the tricky balance we have to strike as designers Utility and Player Intention. This article will be using EDH as its reference point, but the lessons apply to all formats. These three cards are Morophon, Golos and Sisay from Modern Horizons To do this, let’s take a look at three different cards that are all meant to fill similar roles, and while each succeeds, they do so to varying degrees that change their reception and usage to insane degrees. To start, let's get the framework established. Magic players are wild people who will make decks whether or not there is any official support for them. This is an important part of Magic as a game, the concept of decks representing their pilots. It’s an aspect of the game somewhat lost in more competitive, meta-driven, formats but something that thrives in EDH. ![]() Take our first of the three cards we’ll discus today for example Pet cards, unusual strategies, and completely janky themes are an integral part of what makes EDH the special beast that it is! But this is also where the duality of utility and intention comes into play. Morophon represents the middle of the scale here. While it is undeniably a powerful card, it also supports weaker themes that are likely to never get any direct support from WotC. ![]() For examples of this just scroll through some Morophon decks on Moxfield. You’ll find a myriad of combo decks featuring tribes like Slivers and Elementals, but you’ll also find everything from Zuberas to Mercenaries. To truly show the duality of utility though, let’s take our next two side by side. So why is that when both have similar power ceilings and support unusual strategies? Golos and Sisay are both extremely powerful commanders in a vacuum, but only one of them is currently banned in the format. ![]() My working theory on this is that where Sisay guides the deck brewer in a vague direction, Golos is a blank slate on which anything can be applied. The builds I’ve seen most often helmed by Sisay are vorthos style theme decks, shrines (Prior to Go-Shintai), and Background tribal. Golos on the other hand tends to always be some variety of five color “Every combo piece I own” or “Good stuff”. This isn’t to say there aren’t degenerate Sisay builds too of course, but it seems people are more willing to innovate with Sisay. ![]()
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